Of course minimum required tiles parameter set to 0 does not mean that you will have exactly 0 of those, but it will become possible. Unless you actually want to have a world devoid of elves - try to not set minimum forest tiles and minimum good tiles to 0. For example you need forests with good spirit for elves to even appear. Just try to not decrease it to 0 unless you are ready to face the consequences. For example you might have lots of messages of not enough tiles of some biome - then either try to play with landscape parameters to increase the chance of that biome generation or decrease required minimum amount of tiles for that region. Then check for the latest messages and see if you can fix them. Reading this file will give you a better insight into why the world was being rejected than the notification message shown above. When selecting the menu option of 'Design World with Advanced Parameters,' you can tweak a lot of the parameters of the world generation algorithm to influence different things, such as the number of werebeasts and large monsters, the amount of water, and the prevalence of different minerals. This will create a file called map_rejection_log.txt in the main Dwarf Fortress folder, into which the rejection reasons will be saved. > To log all rejections into a file, change the relevant setting in d_init.txt from to. One generic advice though: you can check the reasons for worlds rejections in the log file. I have some experience with advanced world generation and can try to answer more specific questions you might have. All of those are completely different sets of parameters. The artwork relates to the masterful multicore support by Toady for the Dwarf Fortress in midwinter of 2010. Some people want tons of volcanoes, some - unicorns everywhere, some - fight to your last breath with hordes of zombies. Engraved on the monitor is an exceptionally designed image of FPS in Dwarf Fortress and its multicore support by Toady. I don't think the guide you want even possible though as it is hard to recommend anything specific without the knowledge of what you want to achieve. : r/dwarffortress by TurtleTots Advanced world generation has no chill. The variance parameters are used to add noise to the map. Temperature should be read as celcius if i am not mistaken. Wiki is great for parameters description, although some of them can be quite complicated even then. For advanced worldgen paramaters the Dwarf Fortress Wiki article will likely be your best bet: DF Wiki: Advanced world generation - It should cover the answers for Pole and Mineral scarcity.
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